I can assure you that if you mention The Sims to anyone in your immediate vicinity, they would know what it is. Yes, we are talking about those virtual people that you control; from their food and water intake to their careers and love lives. I’ve seen some awesome (and brutal) stuff that you can do with just the base game, from creating massive buildings of wonder to enjoying the miracles of birth and raising a family. There are also ways to turn people into vampires and make them swim to death, but that’s for a later list.
Although The Sims is great as is, what if we can enhance the base playing experience by adding mods into the mix?
advertising
Modifications provide an additional layer of fun made by us: the fans and players. These can include automating gameplay, subtly changing the look and feel of the game and its characters, all the way down to controlling every aspect of the game itself. To help you along with your Sims 4 experience, here are 10 MUST have mods for The Sims 4!
RELATED: 25 Times The Sims 4 Went Too Far!
10. Daily Save Mod
I’m sure there are many times in your gaming career where you would like to be duking it out in a fight or to be in a very stressful moment which requires meticulous finesse, only to have yourself get killed or fail the mission.
If the feeling of failure wasn’t bad enough — wait for the sinking feeling of forgetting to save!
advertising
The Sims 4 base game offers an autosave which isn’t at all robust. However, Daily Save Mod (coded by temptest) can save your progress every game day, using seven rotating slots. This ensures you have many chances to undo your mistake whether you have killed your Sim or destroyed your house!
NEXT: The Sims: 25 Tricks From The Series Players Have No Idea About Fallout new california armor.
9. Emotional Inertia
For various reasons, people want their gameplay to have more depth or be more immersive. As we all know, The Sims 4 has personality algorithms that can place Sims in moods depending on conversations and the environment. However, these feelings and moods can be predictable and not feel genuine (to the more hardcore players).
advertising
To enhance the immersion, roBurky coded the amazing Emotional Inertia Mod, which manipulates the moods of Sims. This extends the duration of certain moods depending on their levels of feelings, to deliver a more authentic feel to the emotions the Sims have. Emotional management takes a bit more planning and makes the Sims more human and relatable.
RELATED: 25 Hidden Details In The Sims 4 Real Fans Completely Missed
8. Teen Careers For All Ages
Don’t you hate growing up? Having to get an ‘adult job' and forgo the fun and exciting times when you were working in fast food or as a babysitter? Well, with this mod by plasticbox, Teen Careers for All Ages allows Sims (regardless of their age) to apply for any previously labeled ‘teen’ job.
advertising
For those hardcore role-players out there, this provides a perfect opportunity to create some additional stories for the Sims. Besides, why can’t a 60-year-old Sim be a burger-flipper or a retail assistant? Ageists!
RELATED: All Grown Up: 20 Console Game Characters In Their Old Age
Tap Or Click The Game The.Zip File. After That?Open Zarchiver ⬅ Then Go To Your Download List, Where The Game Is! Second, Download Apk ModOK, Now Go To Play Store And Download.Zarchiver. Gta sa gta iv mod. And There Instructions Will Appear!!
7. Default Easel Paintings Replace
When going through some games, do you look at their art and go 'YUCK'? The Sims 4 is the same. Some of the generic artworks don’t really suit the theme or the aesthetic of what it should be.
A coder by the name of DaisyTighfield has made a simple mod named Default Easel Paintings Replaced. Within the pack, they have replaced the standard ‘meh’ paintings with an amazing range of artwork to really pop your décor. You can even replace some paintings with your own!
advertising
6. Fairies Mod
Humans — BAH! So boring right? Some gamers like to stretch the realms of reality and enter a fantasy land of their own making. Nyx has created a magical mod aptly named Fairies Mod, which allows the player to turn their Sims into fairies.
Any Sim can be blessed (or cursed) with this gift by pleading with the new addition, the fairy tree, and be transformed into a winged wonder. Awesome features (such as having auras, both good and bad, which affect the moods of all immediate Sims around them), customizable wings, and even magic, adds an additional layer of creativity and playthrough.
5. Get To College Mod V2
I remember playing The Sims 2 and 3 and thoroughly enjoying the playthrough of taking my Sims on their journey for higher education with its trials and tribulations. It is a shame that EA isn’t releasing (in any foreseeable future) an expansion pack like The Sims 2 and 3 for university life. However, we have the next best thing.
advertising
Started by simmythesim and revived by itasam2, Get To College Mod V2 allows The Sims 4 players to experience life in a college as close as possible. This heavy and packed mod includes three majors that the Sim can choose from, class schedules, and, of course, graduation. I must warn you though, it is a heavy mod and requires a lot of investment, but it is worth the work!
4. Gender Preference Mod
Love is love in the real world, right? Why shouldn’t it extend to our Sims as well! Azoresman has coded a simple mod called Gender Preference Set, which allows the player to change—you guessed it—the gender preference for your Sim.
advertising
There are four options that the player can choose from: male, female, both, and none. In recent updates to the mod, the player can dictate the percentage of preference via a slider; evermore increasing the flexibility the player has in creating the perfect Sim that fits their story (if there is one).
MORE: 10 Reasons You Need The Sims 4 MC Command Center Mod
3. Height Slider
The Sims have always prided themselves on the ability to fully customize characters; from their body type to their hair to their facial features. But the one thing that you cannot do in The Sims 4 is changing the height! How bizarre is that? Not to fear though; GODJUL1 has coded a small mod called Height Slider, which allows you to change the height of a Sim with a simple drag of the mouse.
advertising
This mod will help create a bit of difference and uniqueness between your Sims. As a reminder, this is a custom mod. Actions, such as kissing and hugging, may look strange as the characters aren’t the same height (duh).
2. Custom Food Interactions
Bored of the same food that your Sims can make? Want something new and exciting? Never fear, Custom Food Interactions is here to save you from boring food. This mod allows your Sim to create delicious meals such as tandoori chicken, peach pie, and apple salad just to name a few. When you install this mod, be sure to check out the #Custom food tag on modthesins.info to get the latest and greatest of custom foods!
advertising
RELATED: 20 Disney Characters Reimagined As Your Favourite Foods
1. MC Command Center
We've finally made it to the end-all, be-all; the best of the best. These are some of the phrases uttered by many Sims players when it comes to this mod.
MC Command Center by deaderpool is a mammoth of a mod, which came highly recommended by colleagues, friends, and random Internet dwellers. This mod allows the player to take control of very finite features of the game; from lifespans to bill frequency, even down to pregnancy chances! There are too many things to list here, however, it allows granular control over your Sims playthrough, which is perfect for those wanting to tell a story that is precise and particular.
advertising
You can find this amazing mod here with all its documentation and FAQs.
MORE: Sims 4: The Ultimate List of All The Hidden Lots You Can Discover
MK11 Player Has Perfected An 8-Kharacter Kombo With Shang Tsung
advertising
Leave A Comment
- Advertisement -
If you were left wondering where Deaderpool’s MC Command Center is, the good news is it has not disappeared. The creator of this magnificent mod has moved their work over to their personal website, and launched a Patreon to support their work.
Thank you for considering supporting my work on the Sims 4! My goal with MC Command Center was to provide missing story progression to the Sims 4 as well as give the player the ability to fine-tune their playing experience to be more “fun” for their play-style.
All releases can be found at deaderpoolmc.tumblr.com. Questions can be asked on the support_mccc channel and the support_mcwoohoo channel on the Discord server we have set-up for this (Thanks to Gusti for the help on that!!)
How to Install and Use MC Command Centre 2017 - A.
MC Command Center is the current public version and will.
Collegandovi a quest ultimo troverete due download: il primo soprannominato.
Nolween: Functional phone default remplacement - By Nana Sims 4 Downloads.
Sims 3 collection folders. How to Use the MC Command Center Mod: Part 1 - Full download Jun 15, 2016.
Mod The Sims - MC Command Center MC Command Center Downloads.
#MOD - MC Command Center - Controle Total do The Sims 4.
Los Sims 4: Old Versions of MC Command Center - Foro Simsguru The MC Command Center Team does NOT support versions of the mod.
And I have cc mods for hair and outfits and Mc command center isn t working and I really want.
I m on modthesims and I can t seem to find MCCC.
My goal with MC Command Center was to provide missing story progression to the Sims 4 as well as give the player the ability.
MC Command Center User s Guide 1.0 (The Basics).
22 Jun, 20187 Vmware Tools Download Windows»
The MC Command Center module is necessary to link all the other modules together. It is required regardless of what combination of other modules are desired.In addition, it contains several settings and command-line actions (which can be run from the sims command-line control-shift-C within a sim lot).
All settings for MC Command Center and its modules are located in the “MC Command Center” menu found on computers in-game, or by typing “mc_settings” at the console. All commands that are added by MC Command Center are found by clicking on Sims and going into the “MC Command Center” menu (also available through the “mccc” console command described below) or on mailboxes for “MC Cheats” (also available through the “mc_cheats” console command described below)
Requirement:
Mod The Sims Mc Command Center
The Sims 4 1.44 (Jun 27th)
Optional:
Works perfectly with:
The Sims 4 Wickedwhims
Sims 4 Cheat Expansion
4.2.0 CHANGE LOG
MCCC CHANGES:
- Fixed some places with MC Pregnancy offspring calculations that were mis-calculating the possible number of offspring that could be filled in the house when modifying the current offspring for a pregnant Sim.
- Fixed neglected and adultless household adoption of children to better handle the households they are being adopted by. Mostly, this was to prevent households becoming larger than the maximum household size due to some changes EA made in their core functionality.
- Fixed some places that were using lists of Sims for special functionality so they would consider minimum LOD Sims (ghosts or culled Sims).
- Added the ability to add perk points to owned vet clinics through the MC Cheats “Increase Points” cheat.
- Added a blocker for a new “toddler nightmare” causing effect, that was added in an EA update at some point, when “Monster under the bed” is disabled.
- Added “Fill Needs (Current Lot)” to the Active Household Cheats menu. Like it says, this maxes all the motives of all Sims in the current neighborhood lot.
- Went back and revisited the menus that show-up for ghosts when they’re part of the active household. A lot of the options didn’t make sense as ghosts were locked into specific menus regardless of whether they were active or not. 'Forget Active Sim'? How do they forget themselves? 'Make Leave'? Nah… Hopefully, they are more complete for active ghost Sims now as well!
- Per Dr. Dave’s request, there is now an option to paste all outfits copied from one Sim to another. This works using the existing MC Dresser Copy/Paste menu options. After a Sim is selected and their outfit is copied, when clicking another Sim, there will be an option to Paste the copied outfit or a new option to “Paste All Outfits”. It will overwrite any existing outfits the Sim may have had with the new outfits. Glasses, makeup and accessories will not be copied in this manner.
- Added the “Relationships” button to Pet menus. This will allow setting the friendship level between a pet and the currently selected Sim.
- Removed the “Use Custom Population” setting from MC Population. When MC Population was first made, there was actually a reason for this setting, but at this point, it’s a redundant feature. If people don’t want MC Population functionality, they shouldn’t use a setting, they should remove the module just like any other module if they don’t want it. Booted. Good riddance!
- If a Sim on a large household is clicked to open the MCCC Sim Menu, in Sim Commands I will now always display the “Modify Career Outfit” button. This CAS screen will allow changing the traits and name features of a Sim in a large household so it should always be available to those Sims. This CAS screen doesn’t allow any outfit editing other than the career outfit, as that is its intended use. It should only be used to edit a Sim’s name and trait info. Beware!!! Do NOT add Sims through the “Modify Career Outfit” CAS screen. It allows you to, but it’s buggy doing so and can result in households that cause issues so don’t do it! It’s an EA issue so nothing I can do to stop it except give a warning!
- I had a request to look into adding both parents to the pregnancy dialog. This isn’t really possible because the pregnancy information has actually already been cleared from the pregnant Sim when the dialog is displayed. So there’s no way to check that’s Sim’s pregnancy information to see who their partner is. The actual children haven’t been generated yet either (until names are chosen) so there’s on way to check them for who both their parents are. It’s a timing thing and due to that, the information just isn’t there to change the string in the dialog (if that’s possible at all) so it shows both parent names. Probably why EA isn’t doing that to begin with.
- Fixed an issue with Sims dying that left the dead Sim’s household as visible. This was introduced in 4.1.0 with some code added to fix some culling that was still happening to household due to new culling added by EA for Cats & Dogs. Thanks, Nabob052 for the research done on this and the save file that made it easier for me to test/resolve!
- Added some limitations to menus so Sims that have been culled or released to the netherworld would not be accessible. These sims are, for all intents and purposes, deleted by EA’s code. Adding them back to the world is risky and could cause bugs to happen so I don’t want it to happen through normal processes. I may add a cheat command to allow adding them back into the real world, but I want it to be separated from the normal processes.
- Per KlingonDragon’s request, added the ability to choose to manually rename NPC offspring if NPC’s are related to the active Sim in addition to the previous settings for Rename Non-Active Offspring. Also added this same functionality to the Rename Non-Active Adoptions setting.
- Per Cyclelegs request, added a new Adoption setting (MC Pregnancy > Adoption Settings > Adoption Percent Male) to allow a percent to be entered for male/female chances of the adopted child. Previously, genders defined in Offspring Gender were used and there was always a 50/50 chance. Note that this is only for the random adoptions generated during the scheduled pregnancy events and has no effect on active Sim adoption through computers. If 0% is specified, only female children will be adopted. If 100% is specified, only male children will be adopted. Defaults to 50.
- Added a new setting for adoption for Opposite Sex couples to adopt during random pregnancy generation (MC Pregnancy > Adoption Settings > Opposite Sex Adoption Percent). This works just like the setting for same sex couples. At the point that a pregnancy would be generated, if the percentage check passes then a child will be adopted instead. It doesn’t happen at the point the baby would be born but at the point the pregnancy would be started. So if Sims are already pregnant, they will have babies, not adopt. Default is 0%.
- Added a “CULL” parameter to the get_pop console command. It will allow outputing the names of all Sims that have been culled or have died and their ghosts have been released to the netherworld.
- All Sim Menu options for Pets should be done. Anything that seemed valid based on existing EA and MCCC functionality should be covered. Some buttons may have more added as more functionality is added for pets into the modules (such as pregnancy offspring options once MC Pregnancy is updated to include pets)
Created by DEADERPOOL